E&R A23 Poker
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E&R A23 Poker

Engagement and Retention

Product : A23 Poker

My product is a real money gaming poker application, where people put in real cash for the thrill it gives them - be it making money, defeating someone, being at the brink of losing it all and winning it back.


People play games all the time to pass time but when money comes into the picture, things get serious - "Skin in the game".


A23 Poker provides the best online gaming experience of the popular card game 'poker' for its enthusiasts in the most reliable, trust worthy, non-intrusive way.


Core value proposition

Poker enthusiasts want a safe and reliable platform to experience the thrill of playing anytime from anywhere.

It does so by providing -

  • Fair gameplay (Fraudsters, are they colluding on the table?)
  • Safe / secure money (deposit/withdrawal)
  • Access to different variants and prize winnings across formats
  • Seamless gameplay and onboarding experience


"A23 Poker provides a trusted ecosystem to experience in-person poker online for fun and real money."


How do users experience it repeatedly -

  • Free games played with familiarize with the game
  • New tournaments with free entry or huge prize money (daily/weekly)
  • Play anytime Cash Tables with similar skilled players
  • Add-On loyalty and rewards

Natural Frequency

  1. Casual: 4 - 5 times a month
  2. Core : 1 - 2 times a week
  3. Power : 6 - 7 times a week

Best engagement framework

  1. No. of buy-in (money used to play the game / week)The more games the player play the more rake we take from each game played + amount played with - revenue impact
  2. Tournaments registered / month - The more a player plays tournament, the more he engages with the ecosystem. This also builds trust and exposes player to a larger audience in the platform.


Define

Actions for active user

Free User :

  1. No. of games played daily/ weekly or monthly basis
  2. Free Tourneys registered for
    Frequency - 4 - 5 times a month


Converted User :

  1. Rake generated on weekly or monthly basis
  2. Cash Tournaments registered for weekly
    Frequency : 4 -5 times a week


Segmentation

Based on Natural Frequency

  1. Casual - Plays games 1-4 times a month (Avg session : 15 min )
  2. Core - Plays 1-2 / week (Avg session : 30 min)
  3. Power - Plays 6-7 / week (Avg session : 1 hr )


RFM grid


image.png


Engagement | Product Hook




Goal

Drive add deposits to wallet -> play more games

Success Metric

Rake generated / month

Problem Statement

Once a players losses their initial buy-in amount they don't add further money to continue playing

Current Alternative

In-game Bonus cash upon depositing

Solution

Rakeback - Money rewarded back to the user based on frequency and monetary value played

Metrics

Rake / player
Rakeback claimed
No. of deposits / month
Avg value of deposits
No. of player playing higher bet variant

Ramp up milestones

Avg games played -> Consecutive Deposit -> Higher Bet

Engagement Campaigns




Campaign 1

Campaign 2

Campaign 3

Campaign 4

Campaign 5

Type of User

Bonus Claimed / No Cash Added

Only Tournament players

High Value Player

Casual Players

Core players

Goal of the Campaign

Nudge first purchase

To increase cash tourney registrations

Increase rake generated

Nudge casual to core players

Nudge core to plower (Cash table players to Tourneys)

Pitch

Get 100% bonus on minimum deposit of 100

Prizes worth 10 lakhs in weekly Tourneys

Play more win more - Get rake back upto 15% on

Get rakeback upto on 15% on higher bets

Get higher rewards with same entry fees

Offer

Bonus

High Reward

Bonus cash in terms of rewards

Bonus cash rewards

Tourney prize winnings

Frequency and timing

Initial Bonus consumed / game end

Once a week / post last registered tourney result

On table nudge on rakeback progress every take seat

App launch / re-login 1-2 week

Exit table on cash game

Success Metrics

First purchase

No. of cash tourney registered / month

No. of Hands played by player

No. of user switching to higher bet

No. of Tourney registrations / month

Retention

Core Metric


Retention

D0

D7

D30

D60

Users playing games

41%

28%

17%

16%


Flattening of Curve

  • Retention curve flattens around Week 3 to 4 - D28
  • Post 13 sessions we can consider a user to be retained for higher LTV

image.png


Microscopic View

Which ICPs Drive the best retention?


- High value players raking 10k+ with deposits ranging from 30 k - 1 lakh drive the best retention


ICP NAME

Arjun

Ramesh

Age

28

42

Location

Coimbatore

Gwalior

Company

Business Manager / Professional Poker Player

Business / self employed

Income /month

Rs. 60-120K

Rs. 3-5 L

Marital Status

Un married

Married / Kids

Things they are interested in

Travel / Sports / Gym / Read

Food / Shopping / Sharing & watching News

Where do they spend time & money

Fashion Brands / Poker community & events / Social Media/ Dating / Casinos

Local media apps / News / Family Time / Shopping / Markets

Pain Points

Main source of income and want to play with good players and platforms with high price pools and trust

Has extra money to spend / part of card playing culture / wants a safe and accessible platform

Buying Power

High stakes / Med risk player / high appetite

Well Off / Gambler / High Risk player / high appetite

Channel

Community / Peers

TV Ads / social media

Decision to Sign Up

Plays on multiple apps / Rewards system / Opponent players / Trusted ecosystem

Brand & trust factor / Easy of onboarding

Frequency of Use / hrs per week

20 -30 hrs

10 - 15 hrs

Which Channels drive the best retention?

  1. Whatsapp
  2. Mobile push notifications


Sub features driving retention

  1. Tournaments
  2. Rakeback
  3. Leaderboard


Define

Top reasons for churn

  1. Losing money regularly due to low skill
  2. Lack of trust with players / platform
  3. Technical issue faced
  4. Higher rewards on other platforms
  5. Busting on first deposit quickly
  6. Not able learn how to play
  7. Lack of feature visibility
  8. Lack of trust with players / platform



Voluntary Churn

Involuntary churn

Learning to play

One time technical issue faced

Product Stability

Losing money / winning%

Lack of engagement with

existing features

Busting on initial deposit

Lack of trust with players / platform

Higher rewards / bonus on other platforms

Negative Actions to look for ?

  1. Redeem Amt / placed frequency (taking winnings to account)
  2. Customer Support tickets raised
  3. NPS score
  4. Notifications off / Unsubscribed email
  5. Bonus unclaimed
  6. Reduced gameplay and participation in tournaments


Resurrection Campaign



Campaign 1

Campaign 2

Campaign 3

Campaign 4

Campaign 5

Type of User

Bonus Unclaimed

Continuous redeeming player

App kill / Trust issue

Notifications off

Reduction in gameplay

Goal of the Campaign

Nudge user to claim free reward for continued gameplay

To incentive keeping money in game wallet

To build trust with new updates

To communicate no spam information

Reactivate active players

Pitch

There's something free waiting for you in your basket claim now

Happy Hours available cancel redeem now!

Say bye bye to bugs, enjoy improved game experience with real time fraud detection

Hey! sorry if it felt like were spamming you..its just that we've cooked a lot of things from last time..you can unsubscribe us any time if you want

We're giving twice as many winnings twice number of times..don't miss out!

Offer

Bonus cash reward

Low rake

Bonus cash in terms of rewards

Transparency / Accountability

Exciting rewards

Frequency and timing

Every 3 days post bonus issue

Post redeem is placed once per login

7 days post inactivity once a week / 30 days

Once a month post unsubscribe

Upon login / announcement of big tournament

Success Metrics

Bonus Claim

Cancel redeem
No. of times money rotated in the system

App launch / Buy-in post last login

Subscription Conversion / reactivation

No. of games played / Tournament registration












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